![motion capture suit motion capture suit](https://www.vfxvoice.com/wp-content/uploads/2019/05/PIX-1-mocapsuits_feature.jpg)
One cannot even mention Motion Capture without Andy Serkis, who played Gollum with much acclaim in The Lord of the Rings and The Hobbit film adaptations, as well as King Kong in King Kong (2005) and Caesar in the Rise, Dawn and War for the Planet of the Apes.This data can then be applied to one or more CG characters (for example, in The Lord of the Rings entire armies were animated this way). The dots are placed on articulation and movement points (elbows, feet, knees, head, chest, etc), and an array of cameras track their position and movement. Motion Capture refers to capturing the movement of the body overall (head, torso, arms, hands, legs and feet), while Performance Capture refers to capturing the facial performance.įor it to work, a performer wears a skin-tight suit with tracking points on it: initially this was done with reflective balls, but technology is now advanced enough that high-contrast black-and-white circles can be tracked with a camera array * in the picture above, compare the ball on Bill Nighy's shoulder with the black-and-white headband, although folks tend to talk about the nylon-suit-with-golf-balls imagery since that's a much funnier thing to imagine George Clooney doing. Depending on the goal (and how well the data translates to the CG character), anywhere from trivial to massive re-animating over top of the mocap data can be required. Motion Capture is a relatively new procedure that provides a more realistic alternative to the traditional process of animating a 3D computer-generated character.